using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RandomSpawnTimed")]
	public class RandomSpawnTimed : MonoBehaviour
	{
		public float minWaitTime => method_2<float>("minWaitTime");

		public float maxWaitTime => method_2<float>("maxWaitTime");

		public float killX => method_2<float>("killX");

		public float killZ => method_2<float>("killZ");

		public GameObject objPrefab => method_3<GameObject>("objPrefab");

		public List<GameObject> listOfObjs => method_3<Class271<GameObject>>("listOfObjs")?.method_25();

		public RandomSpawnTimed(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RandomSpawnTimed(IntPtr address)
			: this(address, "RandomSpawnTimed")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
